top of page

Download My Resume

Photo.jpg

About Me

🔔 Always searching to design the best sonic experience for the listeners!

​

Based in Amsterdam, originally from Paris. I have more than 8 years of experience in professional Audio; Sound Designer & Recording Engineer for countless TV Shows and several movies 🎥 

​

I have made a few Indie games on Unity, Unreal Engine 5 and Godot as a Sound Designer and Technical. I then worked as a Technical Sound Designer and Music Designer for two AA unannounced IPs on Unreal Engine 5_Wwise  🎮 🤖

 

​At the moment, I work as a game audio artist, SFX library creator and sound designer for brands and indie companies 🎮 I am also part-time teaching Sound Design for BA Students and audio professionals searching to change jobs and designing sounds with Arturia & Tonsturm for upcoming releases!

​

I’m always exploring new ways to improve my designs and systems. Making videos about my work, music technology and engines. I craft sound libraries & explore new ways of creating sounds and music constantly.

​

Here are some of the games I played recently: The Legend of Zelda: Tears of the Kingdom / Horizon Forbidden West / Hogwarts LegacyEscape From TarkovOverwatch 2 / Ghost Of Tsushima / Lies Of P / Sekiro / Elden Ring / League Of Legends

​

My studio is fully equipped to work remotely: 

- Apple M1Max Pro - Ventura 13.4 - 32Gb RAM - 2TB SSD - (Reaper, Ableton, ProTools, RX10, SoundQ, etc.)

- AMD5 5600X - Windows 11 - 64Gb RAM - Geforce 4060GTX Double - 500Gb SSD + 2TB Storage (UE5, Unity, Wwise/Fmod)

​

Keyboard

If you’d like more information about my work, get in touch today.

  • Twitter
  • Youtube
  • My AirWiggles
  • My LinkedIn

©2024 by Paul Renard

bottom of page