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Project Windless Sound Designer
Fragpunk
Weapon Sound Design
Referals
"Thanks to Paul's surprising and entirely original creativity, his advanced knowledge of
Sound creation techniques, and his structured, documented, and rigorous approach, he became
an important source of impact for the success of our production.
With minimal briefing, Paul was able to grasp the essence of what we wanted. He applied
a combination of sound recording, editing, and source processing techniques with perfect
balance.
The result of his work not only enhanced some of the most impactful elements of our demo but
also very explicit segments of our reveal Trailer, presented during the most recent Sony State of
Play on February 12, 2026."
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Nicholas Duveau | Senior Audio Director @ Krafton Montreal

About Me
Sound Designer | Audio Artist
Passionate about crafting immersive sonic experiences, I’m a Sound Designer based in Amsterdam, originally from Paris.
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With over eight years of experience in audio, I specialize in game sound design and SFX creation. I’ve collaborated with studios such as Krafton Montreal, Wargaming, and Molinare on AAA and AA titles, as well as with various indie teams, creating impactful and emotionally driven soundscapes using Unreal Engine 5, Unity, and Wwise.
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Alongside my production work, I design sound libraries for leading companies like Arturia and Tonsturm, constantly exploring new ways to push the boundaries of sound and interactivity.
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I’m also the author of the upcoming book Audio Mixing Cookbook, published by Packt Publishing, which explores practical techniques, creative workflows, and design philosophies for modern sound professionals.
In addition, I teach Sound Design and mentor audio artists, both emerging and experienced, helping them refine their craft and navigate the evolving world of interactive audio.
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Driven by curiosity, I’m always experimenting with new tools, technologies, and methods to shape sounds that tell stories and enhance player experience.
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