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Upcoming Sound libraries
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Sound Designer
007 First Light
Voice Designer
Fragpunk
Sound Designer
Warhammer 40k: Darktide
Voice Designer
Honor of Kings World
Sound Designer
Arena Breakout
Sound Designer
Honor of Kings Mobile
Sound Designer
Valorant Mobile
Sound Designer

About Me
Sound Designer | Audio Artist
Passionate about crafting immersive sonic experiences, I’m a Sound Designer based in Amsterdam, originally from Paris.
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With over eight years of experience in audio, I specialize in game sound design and SFX creation. I’ve collaborated with studios such as Krafton Montreal, Wargaming, and Molinare on AAA and AA titles, as well as with various indie teams, creating impactful and emotionally driven soundscapes using Unreal Engine 5, Unity, and Wwise.
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Alongside my production work, I design sound libraries for leading companies like Arturia and Tonsturm, constantly exploring new ways to push the boundaries of sound and interactivity.
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I’m also the author of the Audio Mixing Cookbook, published by Packt Publishing, which explores practical techniques, creative workflows, and design philosophies for modern sound professionals.
In addition, I teach Sound Design and mentor audio artists, both emerging and experienced, helping them refine their craft and navigate the evolving world of interactive audio.
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Driven by curiosity, I’m always experimenting with new tools, technologies, and methods to shape sounds that tell stories and enhance player experience.
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