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About Me

Sound Designer | Audio Artist

 

Passionate about crafting the best sonic experiences, I am a Sound Designer and Technical Sound Designer based in Amsterdam, originally from Paris.

 

With over eight years of professional audio experience, I have worked extensively as a Sound Designer and Recording Engineer on numerous TV shows and films. My expertise extends to game audio, having contributed to several indie games using Unity, Unreal Engine 5, and Godot. I have also worked as a Technical Sound Designer and Music Designer on two unannounced AA type titles, utilizing Unreal Engine 5 and Wwise.

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Currently, I work as a Game Audio Artist, SFX Library Creator, and Sound Designer for brands such as Arturia and Tonsturm, as well as various indie games projects.

 

In addition, I teach Sound Design part-time and mentor both junior and experienced audio professionals looking to advance or transition in their careers.

Constantly exploring new ways to enhance my designs and systems, I create sound libraries, experiment with music technology, and share insights through videos on sound design and game engines.

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If you’d like more information about my work, get in touch today.

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©2024 by Paul Renard

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